

This means that You have arms that are 5 feet long and a gun that is as big as the chair! This is the strange feeling I have when I play with the 3DVision driver and the weapon does NOT pop out enough. If the gun would NOT pop out (as with the 3DVision driver) it would be at the same depth level as the chair. But it is natural and doesn't really bother as the chair You focus on is relevant and not the gun in Your hand. It would cause "strain" if You would concentrate on the gun. The "gun" in Your hand will be doubled and "pops out". Try it out for Yourself: pretend(!) to hold a gun if front of You and focus on a chair that is 5 feet away from You. But it feels much better to me as the gun and the guy are at separate depth levels and the proportions are (more) realistic. The weapon pops out much more and it would cause strain if You want to focus on the gun. But it feels wrong as the proportion between the gun and the guy are messed up. It doesn't cause strain as You can easily focus on the weapon. The gun and the guy are at the same depth level and this looks strange. The problem I personally have with B2 and the 3DVision projection is the fact that the weapon does NOT pop out (enough) but is at the same depth level as the foreground. I guess that there is no separate shader only for the weapon so that You could change it's depth similar to iZ3D using Helixmod and 3DVision.? Reply Delete \Users\home\Documents\My Games\Borderlands 2\WillowGame\Config DynamicShadows=False) and as there are still static shadows it doesn't harm too much.įor comparison between iZ3D and 3DVision see: But so far the only issue I had was with the dynamic shadows. Unfortunately Helixmod doesn't work with B2 and iZ3D. The 3DVision laser sight didn't work for me (maybe renaming to masseffect.exe would help but then there would be the issues with the Physx effects). Besides from that iZ3D offers a laser sight that works and can be used when You zoom/aim with iron sights. It makes it difficult to look at Your weapon as it is closer to Your eyes but You usually focus on the area in front of You and not on Your weapon. Now the perspective and dimensions feel natural. iZ3D uses a better technology that causes the weapon to pop out of the screen. This killed the immersion and so the game for me. I felt like Gulliver, a giant with a huge weapon that is crawling on the ground.

The reason is how 3DVision handles the perspective of Your weapon. You really did a great job and I enjoyed 1-2 hours playing the game with Your fix and 3DVision.
